Over 8 years i work in the field of computer graphics and graphic design as my main purpose is to provide my clients the best solutions for their needs. My main experience is 3d modeling, animation and visualization, VFX, motion graphics, video and audio editing and postproduction, print design, etc. My main goal is to help your ideas become reality. http://dobrevgraphics.com/ *Available to work Monday to Friday, from 9.00 to 18.00 EET (UTC+02:00)
Maxon BodyPaint 3D Job Cost Overview
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Maxon BodyPaint 3D oDesk freelancers typically receive a client rating of 5.00.
I have 7 years of experience in the industry of 3d animation associated with games , film , commercials and other entertainment industries . My proffesion is Character and organic models but i can do enviroment and props In the last few month i was resposible for many characters work and was involve in 3 games ( 2 Mobile games and 1 online MMorpg game ) You can see examples on my blog/website As an artist I'm very serious , work hard , good communicator and with keen eye. I have great understanding of scale, volume and proportions when it comes to character creation and extensive knowledge of human and creature anatomy .
Specialties: 3D ANIMATION :-- * 3D printing model (Solid work) * Photo Realistic Model * Character / Background /Props Modeling * Character / Background /Props Texturing * Organic and Inorganic Modeling and Texturing * Character Facial Expression * Product Designing * Jewellery Designing * Hair and Fur * Cloth Simulation * SSS Lighting and Rendering * Dynamics GAMING :-- * Level Designing * Low poly to High poly character ,BG and props modeling * Defuse / Specular / Ambient occlusion /Displacement and Normal map. * Sculpting * LOD (level of details)
Over the past 5 years, I am working as a 3D artist. I can do basic and complex modeling and animations. I am experienced in, Modeling for 3D printing, Gaming, Product showcase, Character, Props, Organic, Inorganic.... Texturing for Games, Product, Character... Animation for Product showcase, Explainer videos.... Lighting and Rendering for All. Also composting. Please have a look at my portfolio for my work samples and quality http://arunsnkr.blogspot.in/ Softwares Blender3D Maya Aftereffects Photoshop 3Ds Max Bodypaint Realflow Thank you
Diego Matias Martinez – Skype: diego.quarantine | http://www.diegomartinezcgartist.com/ I’ve been working in the videogame industry for more than ten years. Starting as an artist for a mobile game development company in 2001. I worked there producing art for small video games, and other apps, way before the smartphone era. A year later, in 2002 I started working as a Freelance illustrator for editorial companies, making illustrations for children books. At the same time I was working as a video editor and cameraman in a video clip production company making clips, Institutional videos and such. A few years later I joined Sabarasa Ent. team, an Argentinian videogame development company, as a 3D artist. During my time there I grew from a Senior 3D artist to a 3D team leader working for game titles like Timegate´s F.E.A.R. XP, F.E.A.R. Perseus Mandate, http://en.wikipedia.org/wiki/F.E.A.R._Perseus_Mandate Section 8, Sabarasa´s Unbelievaballs, Minor studios´s Atmosphir. After the end of those contracts I started working as Producer for two Nintendo WII titles. Using Agile methodologies I played the role of Scrum Master of Sabarasa´s “Protocol” (Multiplayer on-line split screen FPS – cancelled on Beta stage. You can see some of it here. http://vimeo.com/26462170 and here http://www.sabarasa.com/games/protocol/) and Product Owner of Sabarasa´s “Horizon Riders” (balance board 3rd person shooter released on WiiWare http://www.sabarasa.com/tag/horizon-riders/). After that, in 2009 I moved on and founded Quarantine Interactive, a small game development company. I worked for the past 5 years developing 3D game art for clients like 3000AD Inc. for whom I've made tons of models for their ambitious MMO Line of Defense, currently in open beta stage. And also making my own games. Like “Beto’s Nightmare” and “Save the Pie” for Android. My most recent work: http://www.nosebound.com/ This is a very personal project for which I fulfilled the role of Game Producer and also have been deeply involved in production making all character artworks, some backgrounds, some animation, cut-scene creation, all art integration, programming, dialog's and script writing & game design. Specialties: 3D High-end, VFX, Digital Composing, Video Game art, Concept Art. Tools: 3D Studio Max 2015, Zbrush 6, Mudbox, Vray, Mental Ray, Photoshop, 3Dcoat, Illustrator, Adobe Premiere, Adobe After effects, Bodypaint 3D. Game Engines we´ve worked with: Unity 5, Unreal Engine 4, Wintermute Engine, Construct.
I have been working as 3D/2D Designer, Illustrator, Motion Designer and Logo designer since 3 years ago. My experience in Cinema4D, After Effects, Photoshop and Illustrator is extensive. My style is low poly,but i am flexible. Quality and commitment. I realize explainer videos/ logo reveals/ Video compositing/ Video editing/ Banners. Feel free to visit https://bluroyal.wordpress.com/
Ata Ul Munim Sipra Agency Contractor
Munim strives to maintain the highest standards of design and visual presentations, using all tools available to provide aesthetics and functionality to clients, local and international. With proficient knowledge and experience in physically accurate modeling, Materials, Realistic Texturing & lighting solutions, he wants to provide clients with the highest quality of work. Please take a look on his portfolio: https://www.behance.net/munim
Experienced Visual Artist here! Proficient in Adobe Photoshop, CorelDraw 9-X3, Adobe Illustrator, Z-Brush, Adobe Flash & Sketch Up. A multimedia artist with more than 10 years experience in graphic designing, illustrations, visualizing, t-shirt designing, logo & icon designing, character creation, costume design, posters & flyers, etc.
My work experience is 3 years already. At that time I worked as 2d and 3d artist in different game projects, my main specialization is characters in game development industry. I also have experience in props modelling for game enviroments, textures and concept art. The tools of my choise are Autodesk Maya, ZBrush, Bodypaint, Adobe Photoshop, I know this softwares very well. In my workflow I also use Marvelous Designer, Ddo, Marmoset. I work with passion, I try to give all the best in every model. My principle in life - to make each following model better than the previous one.
Jobi Kr Agency Contractor
Always seeking for challenging and open clients that give artists freedom of expression while at the same time, meeting the client's needs and providing good quality output. My work serves as my client's bridge to his target market. My being a professional is not just about experience, it is also being able to exceed my client's expectations. Experienced in: Auto-desk Maya, Adobe Photoshop, Digital fusion, Corel Draw Adobe After Effects, Adobe Premiere, Adobe Page maker, Sonic Foundry Sound Forge, Elastic Reality and BodyPaint3D