3D obsessive seeks work to make the screaming stop at night. Expansive experience, my primary passion and focus is pure modelling. I love a challenge, ask me to do something not done before, I dare you! I humbly consider myself an expert in 3DSmax w/Vray, Zbrush and Photoshop. I'm comfortable with many other software packages, but those aforementioned are my real strength. Seems I won the top 25 providers on Odesk again, in fact this month (dec) I came second to an Indonesian chap, who only charges $5ph... at that price he can keep first place I don't want it that bad. ;) Methodology: Whilst I am in your employ I like to stream my desktop so you can look over my shoulder and provide feedback at your leisure. I'm also happy to chat whilst I work, though I need both hands, so it needs to be via headset I'm afraid. Strong, clear, concise communication is absolutely paramount, and that works both ways. Dialogue is great, however summarising all discussion via email/chat is important so we may record an agreed course of action. I work a regular GMT working week, but can be called to my desk via txt, email or whatsap most of the time. Footnote: Top 3 lines that make me chortle... one or more bundled with every other project. "Once I get my funding I'll be able to pay you what you are worth" - Classic Catch-22. It sounds like you need my work to raise the money to pay me. I want to work, not gamble. "There's much more work on the horizon, if you're good I can keep you busy for years" - Classic pot of gold at the end of the rainbow. You can never reach the horizon, so the analogy is quite accurate. with these words said I've received dazzling feedback, client was blown away, jaws were dropped.. yet the 'more work' never transpires. "You're rate seems a higher than others, can you do it for..." - Classic False economy. It may seem high compared to some, unless you consider that I could (and would) do something in one day that it would take someone else (probably a less scrupulous person) a month to do. My rate is based upon my 9 years of experience, top end rig, and the breadth of work I've done. Ultimately I charge for working at full tilt, nose to the grindstone. I don't eek out my hours to con you into paying more. Every minute I log I am proactively working. I don't bill to put the kettle on, or to relieve myself. If you feel I am working on something I wasn't asked to, or that I'm dragging my heels, I'll prove otherwise or refund those hours. Aside from being a decent honest way to work, I find this gets the job done quicker and is more lucrative for me, whilst also keeping my output high. I love what I do, I hope you will too. thanks, Sam
Pixologic Zbrush Job Cost Overview
Typical total cost of oDesk Pixologic Zbrush projects based on completed and fixed-price jobs.
oDesk Pixologic Zbrush Jobs Completed Quarterly
On average, 26 Pixologic Zbrush projects are completed every quarter on oDesk.
Time to Complete oDesk Pixologic Zbrush Jobs
Time needed to complete a Pixologic Zbrush project on oDesk.
Average Pixologic Zbrush Freelancer Feedback Score
Pixologic Zbrush oDesk freelancers typically receive a client rating of 4.72.
There has been an endless effort of numerous dedicated people to blend traditional art with digital tools. When there were numbers of tools widely available, I chose a few of them that fit my criteria best. I use 3DS Max, Maya, ZBrush, Mudbox, Photoshop, Corel Painter and After effects for my jobs. Even though I enjoy doing architectural and product visualization jobs, I am mostly fond of working as a character animator and make short films, ad films and video game animations including stunning 3d characters and dynamic simulations such as cloth, rigid bodies, smoke, fire, hair and fur etc. I have been a CG artist working in productions since 2001. Before that, since I was a teen, I used to draw and paint my own comic book series some of which was published regularly in a monthly magazine in my country. In my CG artist career, I have landed numerous projects which included 2d concept arts, story boards, 3d character and assets modeling, texturing, surfacing, character rigging, animation and rendering for games and advertisements with complete satisfaction from the clients' end. For me, every project is a new challenge. Facing them, winning them is my job. I try to simplify the difficulties of a project so that it looks easy and in good control. Being an artist for about 15 years, I strive to create artworks just as appealing as ever green traditional artworks. I try to apply beauty and fragrance in my digital artworks. And my clients are the ones who judges if I am successful or not.
I am 3D generalist, with wide experience in low/hi-poly modeling, texturing, rigging, animating. If you need any type of 3D related assets - i can help. _____________________ Also I am looking for ambitious, big Virtual Reality project, to develop on Unity or Unreal engines. I want to be a part of VR team in role of 3D Artist: modeling, rigging, textures, materials/shaders, lighting, animation. I have my extensive experience, hardware (Samsung Gear VR, Oculus VR Development Kit), software and eager to build fine Virtual Worlds. Look at my Portfolio for examples of my 3D Art skills.
I'm very sincere and hardworking person who loves his work. Ready to take responsibilities given by clients to under take their projects. I provide services with 100% job satisfaction. * Ebook developer (Epub, mobi, fixed layout, iBook, Kindle, Barnes & Nobel Nook, iTunes, Smashwords, Create Space, KDP, Lulu, Kobo, Sony) * Book interior designing for Print & ePDF * Data Conversion (pdf to word or excel) * Scanning * OCR * PDF * Data entry (Online/Offline) * SEO (Online/Offline) * Product uploading (OsCommerce, Ebay, Amazon, Yahoo Store, Magento etc.) * Web searching * Data Processing * Web designing * HTML, CSS * Adobe Photoshop (image editing & background change) * GIF making * Adobe Flash * Adobe After effect * 2D & 3D Animation
My portfolio: http://kokodriliscus.deviantart.com/gallery/ My webpage: www.kokodriliscus.com I'd like to get jobs as concept artist or as illustrator. I think I could carry out any kind of job related, with satisfying results. My strong points are creatures, fantasy and manga, and my skills include digital artwork, animation, pixel art, pixel animation, 3D modeling, 3D animation and video editing. I can also manage with programming (specially Java)
Yulia Maksimova Agency Contractor
PERSONAL PORTFOLIO-SITE: http://www.herdofpenguins.com TERMS AND RATE: Please consider, I prefer to work on hourly-based contracts. My rate is $30 per hour (+oDesk fee = $33.33 for the employer). If you need project time/price estimations, feel free to use the numbers given below. ABOUT: I am a freelance 2D artist/animator and illustrator passionate about bright and kind graphics for flash/iPhone/iPad/mobile/etc games/applications and cartoon animation. Also, I am open to new challenges in this and allied fields. ESTIMATIONS: My usual estimations (optimistic-pessimistic) for the first time created* and unique element are: 1. Background/illustration (texture, picture) - 2-6h (depends on complexity: style, details, etc). 2. Character (drawing) - 2-6h. 3. Small object (little by size, details) - 30m - 1h. 4. Middle and big object (many details, textures, big size) - 2-4h. 5. Icon (small image) - 30min - 3h. 6. Standard social icon (facebook, twitter, etc) - 30min - 1h. 7. Button - 30min - 2h. 8. Font selection - 10min - 1h. 9. Logo - 1h-4h (depends on complexity). 10. Character/Object (one animation) - 30min - 2h *All similar, duplicated graphics, recoloring, etc usually take less time.
My name is John Humphries and i am a 3D generalist with over 13years experience in the computer games industry, I used to work for EA then moved to Realtime Worlds before becoming a freelance artist. I am highly skilled in a number of different 2D and 3D packages and have also created games using the Unity and unreal engines. I have held the positions of Lead Artist, Lead Environment artist and lead Environment Technical artist in the past and have worked on the Burnout and harry potter series in the past. I am capable of creating anything from small props to large scale environments designed, modelled, textured and lit. please check out my website for examples. www.onyxdigitalstudios.co.uk
Hello, I'm Riccardo A. ,I'm 28 years old and I've 9 years of experience in 3d animation, modelling and rigging, graphic design and web design and i come from Italy. PORTFOLIO ON-LINE: www.ranimation.it I'm an Industrial and virtual designer and I've studied at Politecnico of Torino in Italy. I've a great experience in modelation, texturing, and animation, of any kind of things. I know very well software like motion builder for the real time representation and I've experience with the system of Mo-cap like Gipsy. I've worked for Pulsar Motion Tecnology a studio of post production, web design, 3d representation, etc... Old work experience are for car designer and modeller in NURBS "A" and "B" class at the IDEA INSTITUTE. I've worked inIphone games as pixel artist and 3d artist as freelance for Javaground USA, I've made Jeopardy(Iphone), Ghostbuster ( Iphone) , 2012 for mobile phone, Poket Gold (Iphone) I've made a mine Iphone games as a programmer and artist using Unity3d, this is the link of the video and the link of the games on appstore: http://itunes.apple.com/us/app/pacios-quest/id348686546?mt=8 http://www.youtube.com/watch?v=9xHyHKGoMMU I've worked at Eutechnyx in a videogame studio in Newcastle Upon Tyne UK as vehicle artist for "Ride to the hell" games for x360 and ps3 and Supercar Challange for PS3.( & lt; span>http://www.eutechnyx.com/ ) I haved work for Milestone srl a video-game studio in Milan, Italy from Septembre 2006 to May 2008 . I've made in Milestone, "SBK 07" for PS2/PSP and "Moto GP 07" PS2 with CAPCOM, the main duties is made the track and the environment modelling and texturing. With the last title "SBK 08" /"MotoGP 2008"/ "WRC 2011"for XBOX 360/PS3/PS2/PSP I've to made the hi poly and low poly model of motorcycle and vehicle for the game and its texturing with also the use of normal mapping, and the responsibilities to check the quality and the functionality of the motorcycle created from the outsource. And also for all the PSP games i've the duty of convert all the tracks from PS2 to PSP I'm a great video gamer, I' ve started with Impossible Mission on C64 and i don't have stop to play video games. My favourite game play are FPS and RPG. I read a lot adventure/sci fi books and Manga. The software i know use are: 3D Studio MAX 2011, Maya 2011, Z-Brush 4, MUDBOX, Character Studio, Adobe Photoshop CS5, MAXscript, Flash MX, Fireworks MX, Freehand MX; Adobe Premiere cs5, Adobe After Effect cs5, Autocad R14, Autocad 2011, Microstation 7.0, Rhinoceros 3.0, Poser 5.0, Sound Forge 6.0, Acid PRO 4.0, DeepPaint 3D, Vegas Video 4.0, Character Studio, Alias Wavefront Studio Tools 11, Canopus Edius, Combustion 4.0, Nuke, Cat 2.0, Java Language, C and C++ Language, Director MX and lingo language, Illustrator, Dreamweaver and HTML , etc... For the rendering i know use Vray and Brazil. Thanks a lot for your attention!
Hello! My name is Sean Fowler and I am at your disposal, as a 2D / 3D game artist. I have a B.A in Game Art and I already have games out in the iphone app store with very satisfied clients. I define my skill set in game art as a generalist meaning I can do modeling, animation, rigging, rendering, lighting, level design, and character modeling for any game engine such as Unity-3D, Unreal, or Project Mayhem. My Goals: To contribute my creative and administrative qualities to effectively and efficiently see projects from concept to completion, while achieving maximum results for the client. My goal is to utilize my low and high polygon modeling skills to create characters, environments, and props. I seek an organization that I can grow with and learn the business from the ground up. I would picture one that values fun and fosters long-term relationships in their core value.