I have been working in 3D visualization for the last 5 years. In the mean time I worked with hundreds of clients from many different part of the globe. With many different type of requirements. I specialized myself in the following fields: #Architectural visualization, interior/exterior (produce best possible quality on earth) #Product rendering (produce best possible quality on earth) #Jewelry rendering (produce best possible quality on earth) I am an expert professional in my field. I take pride from my work. You are requested to compare my work with the best visualization companies. So that you know what you are paying for. You will appreciate my service only if you experience it.
Texture Artist Job Cost Overview
Typical total cost of oDesk Texture Artist projects based on completed and fixed-price jobs.
oDesk Texture Artist Jobs Completed Quarterly
On average, 10 Texture Artist projects are completed every quarter on oDesk.
Time to Complete oDesk Texture Artist Jobs
Time needed to complete a Texture Artist project on oDesk.
Average Texture Artist Freelancer Feedback Score
Texture Artist oDesk freelancers typically receive a client rating of 4.78.
Creative "all-jack", always eager to learn more and be challenged by employers. I've spent the last 13 years of my life teaching myself Photoshop, Illustrator, 3Dsmax, Sony Vegas, Sony Acid and even some FL studio music production. I love seeing my projects come to life and the simple process of building something from ground up, really speaks to me. I always thrive to make my customers and employers happy. Reaching your goals with my knowledge and skills is at the utmost importance. A longterm vision of mine, is to become a 3D character artist in the videogame industry.
I am a graphic artist, designer and 3D modeler, working in virtual worlds, primarily Second Life. I have worked as a contractor for the creators of Second Life, Linden Lab since 2008. My skills include: Texture Creation, 3D Modeling, Design, Prototype Testing and Project Management. I have been working in this environment since 2005 for a wide variety of clients, from small businesses to multi national companies. I also have vast experience in Customer Service and have worked for 8 years as a customer billing representative, call center operative and clerical assistant for British Gas. I have a GNVQ Level 3 in Customer Service.
www.mssldesignsanf.com - Artwork & Furniture www.mssleboeufdesigns.weebly.com - Graphic Design MsSLeboeuf Designs, LLC is a graphic design and art company established by one independent contract and/or full time graphic designer and artist. MsSLeboeuf Designs, LLC has been established in 2014 as a company in Florida. Graphic designer started as a subcontractor since 2011. Great design is my love, joy and passion. I strive to see the success in my clients. MsSLeboeuf Deigns, LLC has been known for fast turn around, efficiency, great design, great communication and understanding. Achievements: - Awards for multiple Fine Art Competition. - Award for 19th Annual Juried Print Award. - Award for SPC Annual Juried Art Show. - Award for Florida Annual Art Show. - Award for Packaging Design 2009.
I am experienced 3d Generalist. I can model, unwrap, texture, rig and render. Also i can perform simple animations. I can make high-poly or low-poly models. For video-game, movie, animation, 3d-printing or still-shot. In my work I use Autodesk Maya, Pixologic zBrush, The Foundry Mari, Uv Layout and Adobe Photoshop mainly. Also i can make liquid simulations using Real Flow or make some composing with Sony Vegas. I'm always interested in new tasks and projects. I can work by myself or as a part of a team. Feel free to contact me if you think that I can make something for you)
My passion for making games has allowed me to acquire skills in gamedesign, programming, 3D modelling, animation, character design, texturing, audio composing and scripts writing. Some argue that it is better to specialize in something one to be cool specialist in their field, and I agree with them, but.. Firstly, I can create any game by myself, secondly, I have a wide range of roles to participate in a variety of interesting projects.
Hello guys and ladies! Thank you, for visiting my profile. I hope you will find here what you are looking for. Shortly about myself: I'm 27 years old, live in Ukraine. My passion, my sense of life is ART. Endless fantasies and new experience. Most of all I enjoy creating game characters and objects, but I also worked in video production projects. I will be happy to discuss long and short term projects. My skills and knowledge: Maya zBrush Modeling Sculpting Retopology UV – mapping Texturing KeyShot Perfect anatomy knowledge Thanks for attention and have fun ;)
I love 3d and challenges that come from working in 3 dimensions(sometimes more ) Feel free to contact me if you have just an idea , sketch ,photo , basic description , or what ever you think can describe what you want me to design I can design anything you can think of : -high frequency detail photorealistic 3d model -game resolution model (optimization ,UV layout , maps) -cartoon model -3d printing ready model -character , creatures , mecha/robot ,vehicle ,props -augmented reality proficient with: 3D -Autodesk Maya -Pixologic Zbrush -TopoGun 2D -Adobe Photoshop -Adobe Illustrator -Quixel nDo/dDo Game engines: -UE4 -UDK3 -Unity3D
Hi, my name is Andrew Vasiliev. I am a professional 3D designer. I can help you with: -Photorealistic high quality product visualization -CGI animation -Integration 3D objects into photography -Architecture visualization -Game assets Please, feel free to contact with me!
2 years experience in CAD drawings and photorealistic and non photorealistic rendering for an architectural office and 2+ years experience as modeler, texturizer and animator making induction videos for big mining and plant process, covering all range of maintenance for mining equipment animations. Main animation and modelling tool 3dsMax main render engine Vray, not restricted to any as digital work needs many. (RealFlow, Autocad, Sketchup, Cloth simulation, voumetric rendering, After effect and diferent render engines).