Current project: https://www.assetstore.unity3d.com/#/content/16417 I have been a full-time freelance game programmer since 2012. For me, this is not some low priority hobby I do on the side, for a few extra dollars. It's all I do. I am only interested in games, built with Unity or Unreal. The main priority for any project, from my perspective – perfecting and expanding my technical abilities. I am not a mercenary that jumps ship at the first sign of trouble (any trouble), or if some other interesting, irresistible offer comes up. To the best of my abilities, I will lead your project to completion. Win-win - you achieve your goals - get your project, while I have some jaw-dropping game to show after months or years of work. I am autonomous, self-sufficient, affordable and loyal. Any game studio or indie project would be lucky to have me. I am a perfectionist, completely self taught. I have an unforgiving eye for detail, quality and beauty, and I am a ruthless tester. Whatever comes out of my hands is pushed to the limits of detail and perfection. I do not take shortcuts, I do not do patchwork, even if nobody will know, and nobody will see. I will know. I consider simplicity to be the core of performance, and I never leave behind a single useless line of code. In fact, 59.6% of my classes have no update loops, and the rest up to 82.7% have a single "if". There is not much in a game that should run at 60 frames per second.
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Hello - my name is Nick Conlon & I'm a games artist & programmer with over 20 years experience in the games & graphic design business. I'm proficient in 3dsmax, Photoshop & Unity as well as an array of other supporting programs such as Illustator, Corel-Draw, Timeline FX, TNet, NGUI, Photon etc. I also design websites. I can program in c# mainly using Unity and have single-handedly developed several titles on iOS and PC.
I have worked in software development since 1998. I have many years' experience in software project management, interactive environments, game engines, software architecture and design, graphical APIs, physics and AI simulation, MFC desktop applications, 3dsMax plugins and scripts, Python widgets and many other areas. Also I've worked about one year as a project manager in an advertising agency. Now I'm working as a programmer and systems architect.
I am a computer systems's engineer with emphasis in management, with leading and coordinating teams experience, business analysis experience, project management experience and development experience (games, web and databases). With abilities such as work under pressure, team work, leadership and team management.