Software engineer with over 6 years professional experience. Proficient in C/C++/C# and Obj C. Vast array of experience ranging from working on large AAA console titles, to small independent mobile applications. I've worked with some of the biggest franchises in the video games industry, including Star Wars. Seen three mobile Software title shipped on multiple platforms reaching an audience of over five million. Writing cross platform, performance critical professional grade code. Designing and implementing object oriented systems. Working with proprietary systems as well as commercially available middleware. As a freelancer, I've most recently ported an entirely native application from iOS / Android / WinPhone over to OS X. I've also dealt with developing, producing and maintaining the incredibly popular Unity Asset store plugin uSequencer, used by over 100 companies worldwide, including Disney Entertainment Interactive and Zynga
Scott Watkins Agency Contractor
I am an American software developer and co-founder of BRUMICON. I have more than two decades of experience and more than 300 software applications under my belt. A great program is not the result of just good programming; it is the result of good planning and open communication. This ensures the final product is exactly what the customer expects. I was chosen in 2011 to represent CompTIA before the U.S. Congress regarding innovative approaches to help small businesses through I.T. solutions. In the following months, I have helped hundreds of non-profit agencies by volunteering my time and energy with Npower. I also actively support many open-source projects. To watch my opening statements before a Congresional hearing: http://www.youtube.com/watch?v=e4g7YUNAudQ I specialize in helping small businesses create custom software solutions for reasonable prices. I guarantee all my work and do not charge for project-planning or after-project support. I have a large library of code samples, royalty-free graphics and audio, and template frameworks; which means I can complete many projects in fewer hours. I am also very proficient as a copywriter and am adept at technical writing.. In the end, you get high-quality results at a fraction of the cost.
Ahmed Medhat Agency Contractor
I'm a professional iOS developer (iPhone, iPad and iPod Touch), with many published apps on the App Store (see my portfolio for more info). Started mobile development in a professional diploma provided by the Ministry of Communication and Information Technology where I studied game development and got specialized in iOS development afterwards. Now I'm looking for part-time freelance mobile projects, that I would work on during my free time everyday.
Aldo Tirelli Agency Contractor
I started my career in the Entertainment business as an actor in my mid 20’s. After many notable appearances in major film and television projects both in Canada and the US, I made the decision to move from in front of the camera to behind the camera and founded The Montreal Casting House in the late 90’s. I went from casting commercials at the start to today being an Emmy nominated casting director. I have cast major motion pictures and working alongside award winning producers, directors, and talents such as, George Clooney, Brian Singer, Martin Scorsese, Paul McGuigan and John Maybury and with companies such as Miramax, The Weinstein Company, Paramount, Warner Bros, Universal and Atari. RECENT CREDITS Eve Online (Video Game) (Expansion Packs) Black Mirror 2 (Video game) Spore Hero (Video Game) Need for Speed: Nitro (Video Game) Huxley (Video game) Funball (Animated Series) Mysteries of Alfred Hedgehog (Animated TV series) Compass & Alarm Clock (Animated Series) Specialties Voice and live action casting, voice director, casting director, project management, entertainment law, contract negotiation, team leader.
I have been obsessively in front of a computer keyboard since the age of 11. That was 32 years ago. I'm just getting started out on oDesk. Building my profile and taking tests. I am a native English speaker, and a thorough communicator. C#, XNA, UI & Networking are things I am particularly interested in and have experience with. But also, all the OTHER aspects necessary for end-to-end game development I also have experience with C/C++, Ruby, Regular Expressions, AutoIT automation & scripting, LSL scripting, dBase scripting & some pretty large and elaborate batch file scripts. Also a little bit of PERL. I have employed BEPU Physics, Farseer Physics (although I successfully made my own collision and response systems with algorithms I invented prior to that), & LibOpenMetaverse libraries. I am willing to learn just about any other language/environment. I've been programming with C# since 2007 (6 years). I've been using XNA for about 4 years. I finished a music game with them about 3 years ago. Which you can download & play (see below). I've worked for an employer on a C# / OpenTK game, and for their C++/OpenGL (Gnomescroll) game for exactly 1 year. It is like a sci-fi version of Minecraft, and has fairly regular activity from its player base. I've personally been working on an ambitious first person shooter adaptation of the original Rogue recently. With procedural weapon spells. I have yet to record a video of my latest project (a 2D procedural platformer), but you can view some short clips of some of the other games/engines I've made or worked on at: http://www.youtube.com/corpusc I made quite elaborate automated avatars in the virtual world Second Life with C# and LibOpenMetaverse. I made utilities and tools to help admin a group of Quake 2 servers with Ruby. I made a tool that would gather auction data from EverQuest 2's StationExchange website (they unfortunately dismantled that service shortly afterwards) and alert me when great deals were about to close so I could buy to resell. I'm also an artist, although I haven't put much time into it since my younger days. All my pictures being entirely traditional media. But have a look at my logo designs below. Also some of the textures in Gnomescroll were made by me. Thanks for looking!
I am an experienced freelance software game developer. I have developed and published over ten independent games on the Xbox Live Indie Game Marketplace using XNA and C#. I've also developed and published a DirectX/C++ title on the Windows Store. I'm very passionate about game development and games.
A team of Artist, Programmer and Graphic Designer. Making Indie games since 3 years now. Shipped more than 48 titles till date. Looking for Exciting Projects to work on. Huge Experience on 2D, 2.5D and 3D games. Worked on unity3D, libgdx, Marmalade, Cocos2Dx, XNA and flash games. We are the people who have started a gaming studio made games and now are trying out on experience to help others to make their games. We work with agile methodologies and look forward to making relations with our work!
Hi, I'm an experienced talented designer, I've worked with many clients including famous athletes, models and a large radio station. I bring elegance, style and fun to whatever I am tasked to design. Check my profile out or on my personal portfolio: http://dribbble.com/s.mitchell I hope we can work together soon! Thanks. Thanks, Scott.
I want to help you become successful while paying me and giving me good ratings so that I can become successful. Object-Oriented Programming is the best because it takes real life objects and ideas, and makes it into these programmable blocks that interact with each other. What's not to love about that? Although my overview maybe lighthearted, I really do take my work seriously. If you hire me, you will not regret it.
Preface: Checkout my GitHub for my projects. (https://github.com/Nessphoro) I am a student looking for work to pay for my education. My experience with C# and DotNet is over 4 years of constant programming, and countless hours spent reading the MSDN. During that time, I have got to work with SQL, ASP.NET, HTML, sockets, Xbox development, and XNA. Recently I began working closely with NodeJS, Jade and Express creating functional websites. This also included working with Redis and MongoDB. I have worked with some developers before, which have real products on the market, they are available upon request. I also did an internship at a university focusing on machine learning and using CUDA / C++ to perform that. During those years I also created two games all by myself which are now published to the Windows Phone Marketplace.