I am a creator of videogames, serious games, games for medical therapy and educational games and was an educator and curriculum developer for higher education. I specialize in working with grant-funded projects and educational and medical professionals, but have also
I am a creator of videogames, serious games, games for medical therapy and educational games and was an educator and curriculum developer for higher education. I specialize in working with grant-funded projects and educational and medical professionals, but have also developed games for entertainment and recreation with teams as large as 30 members.
As an independent designer I've worked on games for the Discovery Channel, InstantAction and the Department of Defense. I am experienced with the production pipeline and am comfortable with many development tools as well as Scrum and Agile production methodology. I am an ardent believer in prototyping before production and during development.
As a designer for serious games and educational software, I am extremely wary of "gamification" that is just adding "gold stars" to a quiz or flash cards. Games excel at demonstrating systems, not delivering facts. My games give you a personal and compelling reason to keep playing, not superficial rewards.
During my years at the University of Advancing Technology I designed, developed and delivered over 30 courses and shaped the game program's deployment. 65% of the school's population takes courses I developed. I led or pioneered numerous student and staff projects, mentored hundreds of students through their program of study and helped to create one of the most complete, well-rounded "game degree" programs in education today, using the very latest APIs, tools and platform--all of it hands-on.
I created and delivered courses such as Rapid Game Prototyping, Writing for Interactive Environments, Evolution of Electronic Games, Game AI Concepts, Experimental Gameplay, Serious Game Design and Casual Game Design. All of these courses terminated in portfolio-level projects and were as grounded in industry practice as possible.
I'm also an accomplished writer and editor, at one time the Senior Editor of Inside Mac Games magazine, as well as a contributor to numerous publications.
Specialties:My primary skills are in game design, interactive writing, editing, rapid prototyping, curriculum design and development and producing small projects. I'm also an experienced video editor (Avid, Combustion, Final Cut Pro, Motion, Soundtrack) and Photoshop user with 18 years of web design and creation experience. I am comfortable programming in Python and various game engine scripting languages including ActionScript and iOS development tools as well as C# and XNA.
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