I started approaching game development around 2002, using framework like Darkbasic,
Blitz3D, XNA framework.
Since 2006 I am working on project using Unity either to provide 3D contents or implement full game or part of it for desktop or mobile platform.
The fact to have experience in art and programming side of game development allow me to better understand designer / artist and programmer relationship.
- Unity Engine for mobile and desktop game development
- CSharp , .NET…
Guillaume L. has added 27 portfolio pieces. Create an account to review them.
3ds max & collada models
Maya Character Modeling
character concept design
Model & Rig simple Bear from visual
3ds Max 7.0 Test
Dreamweaver 8 Test
Maya 7.0 Test
U.S. English Basic Skills Test